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Gabe Newell On Apple, Sony

October 15th 2007 12:12
Game developers tend to be the grumpiest bastards you'll ever see. They work hard, get paid shit and after all that they are insluted by the bigget douchebags anywhere for small shortcomings.

So what does the fatman say thats getting on the nerves of them Apple and Sony fanboys? Well lets start with Apple,

Kikizo: People keep asking you about a potential Macintosh version, and your stance is that this is a strictly Windows project...?

Gabe: Well, we tried to have a conversation with Apple for several years, and they never seemed to... well, we have this pattern with Apple, where we meet with them, people there go "wow, gaming is incredibly important, we should do something with gaming". And then we'll say, "OK, here are three things you could do to make that better", and then they say OK, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. That makes it hard to be excited about doing games for their platforms.


It was later 'revealed' (most likely false story) that Gabe 'demanded' $1 million from Apple to port over his critically acclaimed game(s) Half-Life 2 and others from Steam to the OS X platform. Apple apparently stopped there.

Fanboys everywhere (yes, Apple dipshits) were 'outraged' that Gabe would demand '$1 million' from Apple to port over one of the biggest videogame franchises ever. Whether or not this is true gauging the reaction is interesting.

Total bullshit.

Lots of complaints about how Gabe has no right to make such demands and that he can keep his games (clearly Mac owners have no idea just who this man is). Of course when you take a step back and look at the whole deal, whats $1 million? NOthing. Apple sneazes fifty million, whats the big deal with this million that makes Apple such a tight arse?


Put it into perspective, Microsoft has provided tonnes of developer support since the Windows 95 era for PC gaming, in fact one of the main reasons gaming on the PC is more common and standard today is because Microsoft helped developers. There would no more be a market for PC games than there is a market for Mac games if Microsoft had not provided the developer support it has.

From creating a graphics API to creating the best programming tools, Microsoft has without a doubt poured hundreds of millions (if not billions, consisder the Xbox) into helping its developers make the best quality games possible.

Now one of the biggest developers out there asks for $1 million from Apple and there is a right to be outrage? Does anyone realize how little $1 million is. Apple should have taken that deal and pissed on Microsoft and I should be writing about how bloody lucky and unfair Apples behaviour is, not writing how stupid they are.


On the topic of Sony and the Playstation 3, Valve says what everyone knows:

Edge: A while ago you said that you thought Sony should do a 'do-over' with PS3. Do you still think that?

GN: Absolutely. I think [PS3 is] a waste of everybody’s time. Investing in the Cell, investing in the SPE gives you no long-term benefits. There’s nothing there that you’re going to apply to anything else. You’re not going to gain anything except a hatred of the architecture they’ve created. I don’t think they’re going to make money off their box. I don’t think it’s a good solution.

Source

Which has got the Sony fanboys fuming.

Theres a good point made by the inverviewer after that question, specifically on Gabe's hypocricy, as he also 'hated' the Xbox 360 not too long ago.

The answer he gives is pretty much to be expected, at the time of the 360s development it became apparent Microsoft was going for multiple cores on the same CPU, at that time the market was all single core and Intel had no plans to start creating multiple cored chips. This was of course annoying in the sense it seemed that consoles where going way too far the wrong way, though that wasn't true.

It became apparent to get more power out of CPUs the performance had to be given over to the programmer. Fact of the matter is double 10ghz does not mean double the performance of 5ghz, though a dual core chip at 5ghz could do double its capacity (if used properly).

Though on Sony's front they went the bitchy route making an overly complex system for multiple cores (the much hyped, little appreciated Cell processor). Developers have a bit of a right to be annoyed at the radically different and needlessly complex architecture of the Cell CPU, especailly since it is made in such a way that whats applied there is useless anywhere else.

That is, code written for the 360 can be ported to the PC with modifications but would have to be more or less re-worked to move from Cell to the PC.

In the end the hate thrown Gabe's way isn't that big of a deal, what he says is mostly true even if opinionated.
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Counting Pixels - How Low Can I Go?

September 29th 2007 06:06
I'm all for good image quality in video games, I'm all for good graphics and realistic animations. But honestly, when someone stoops down to counting pixels to prove something is of lesser quality than it potentially could have been... well thats just sad.

Halo 3
Counting Pixels... Saaaad


Resolutions are overhyped, put simply, they are way over hyped. When moving from console to console it always gets bumped up, back in the nes era it was something like 300x200, now it's more closer to 1280x720 and matters less than anyone can imagine. It becomes harder and harder to tell the difference in resolution as they go up, theres a saturation point where the performance impact that comes with these higher resolutions is no longer worth the graphical improvements they may or may not bring.

The basic benchmark for graphical quality should not be based on any one criteria such as resolution but on the package as a whole. A games resolution doesn't mean much, in many ways it is a detriment to the games graphics as the higher the resolution goes the further the performance is killed off the less headroom there is for more graphical effects.
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Sony is Like Saddam Hussein

December 31st 2006 15:37
Saddam Demonstrating his WMD to the world
'My WMD is both big and expensive
It’s all over the place, Sony stuffed up with the Playstation 3 here Sony stuffed up with the Playstation 3 there, naturally everything is filled with hate. But why? Nintendo stuffed up, so did Microsoft, Nintendo released a console with very old graphical horsepower for an inflated price to make profits per console sold, Microsoft rushed their console out and now are planning on releasing improved Xbox 360 units among other things.

Truth is Nintendo and Microsoft have stuffed up a bit too, but why don’t we try to eat at their throats? Because Sony deserves it. Sony is arrogant, obnoxious self righteous, Sony is Saddam Hussein, completely oblivious to the world around him thinking he’s still the dictator of an oppressed people despite failing, continually failing and falling into obscure history.

What is different between Sony and the competition? The difference is that Sony is arrogant, uptight self righteous.

Clear as day, from the E3 presentation where between Microsoft, Nintendo and Sony only Sony started the conference with an extremely long monologue of how great they are (namely the Playstation 2) and how they will continue being so great. Both Nintendo and Microsoft started humbly and made their points clear, they were here for the games.

Saddam demonstrating how a PSP will ignitet he end of the world via his ps3
'With this Remote I shall Trigger the WMD!
Then comes Sony with their wonderful PR quotes, "rumble was last generation, movement is this generation" in reference to the lack of rumble in SIXAXIS, this despite gamers demanding rumble and Hideo Kojima himself stating that he missed rumble.

Like it wasn’t bad enough for the Playstation 3 to cost $600 Ken Kutaragi had the nerves to say the Playstation 3 was ‘too cheap’, this on top of another statement made by another Sony executive saying that the $500 Xbox 360 and $250 Wii are ‘too expensive’.

Then comes the website ‘alliwantforxmasisapsp.com’ which ran deep into the heart of the gaming community who took offence that Sony considered them that dumb to fall for such a cheap marketing trick.

If all this isn’t enough Sony still has the nerves to take direct pot shots at their (supposedly non-existent) competitors, claiming the Nintendo Wii to be a novelty and the Xbox 360 being more of an Xbox 1.5.

Believe me I haven’t even begun to scratch the surface here, Sony has been overwhelmingly arrogant as of late and it has started backfiring.

People don’t forgive the Playstation 3’s shortcomings anymore, they forgive the loud Xbox 360 and the outdated graphics of the Wii but they don’t forgive the expensive Playstation 3, people forgave the Xbox 360 for its somewhat lacklustre launch line up but they aren’t forgiving the Playstation 3 for it.

Kaz Hirai after getting the death sentence, seconds from hanging
Hang ten dude
People forgive Nintendo for porting over a last generation game with tacked on controls but they don’t forgive the Playstation 3’s shoddy graphics in games like ‘Gundam: Crossfire’.

There are a lot more examples, but these should be enough.

Not surprisingly after Sony remains amazingly ignorant to what’s going on around, from getting annoyed at being asked difficult to answer questions to not doing anything about failing interest in the Playstation 3 and assuming it will all fall into place simply because they are selling the Playstation 3.

Sony won’t ever come out of this stupid arrogance, like Saddam, they’ll be standing there with the rope around their necks and they won’t know how badly beaten they are until the floor beneath them drops. Only it will be too late by then.
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To violence in videogames, we say what?

September 20th 2006 11:22
What do we say? Well, I suppose the question here is, dear reader, what do you say? Violence in videogames is almost as old as videogames itself.

It is unfortunate that I am now to bore you with all the usual rebuttals against all the extremely old argument point’s presented in this article against violence in videogames or the ability for them to completely take control or at the very least persuade ones thoughts


[ Click here to read more ]
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The true Lord of ‘Lord of the Rings’

September 16th 2006 03:57
I find it interesting that mainstream Hollywood movies are losing the big bucks rather quickly. It probably has a lot to do with the fact it has hit a creative vacuum. We were given such great movies of late, some of the best in history, from Star Wars Episode 3 all the way down to Pirates of the Caribbean and everything in between (The Incredibles, Batman and others, I am looking at you). Don’t get me wrong, they are still coming, but it’s all few and far in between.

Superman
Not quite so Super are we?
Now we are being given crap, absolute crap, the best they could do was ‘Superman Returns’, and that was… well not a very good movie (apparently, I haven’t seen it yet). George Lucas himself stated that ‘Mission Impossible 3’ was boring after it reached the top of the box offices around the world. He was right though, on the audiences behalf, as it appears all that box office success centered around the hype behind it as ‘Mission Impossible 3’ lost a lot of its ground come the second week


[ Click here to read more ]
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